2000 – 2007

You control a spacecraft designed to land on foreign planets which, for some reason or other, already have landing pads on them and will refuel your craft so that you can land all over again. It doesn't quite make sense, but it's fun none the less. Based on the game Jupiter Lander on the Commodore VIC-20.

A landing is only successful if the velocity bar (on the right side of the screen) is in the green zone. Otherwise you crash, and will restart the level. Once you gain a set amount of points on a planet, you advance to the next one.

Features nine beautiful planets to explore, though some may argue that the final level is not really a planet. Each level also has its own theme music.

All design and development was performed by Steven Wallace using C++, Allegro, AllegroGL, and OpenGL.